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Mega Lucario
#0448 · 0.4% usage

Lucariomega

Aura Pokémon

FightingSteel
height
1.3 m
weight
57.5 kg

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Other forms

Base stats

HP70
ATK145
DEF88
SPA140
SPD70
SPE112
BST625

Abilities

  • Adaptability100.0%

    This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Type matchups

Weak to

fire
fighting
ground

Resists / immune

normal
½×
grass
½×
ice
½×
dragon
½×
dark
½×
steel
½×
bug
¼×
rock
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves83

Protect
StatusTargets: UserSelfUSE 61%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Close Combat
PhysicalTargets: Single targetSingleUSE 44%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Meteor Mash
PhysicalTargets: Single targetSingleUSE 43%
BP90 →135
ACC90
pp 10contactpunch

20% chance to raise the user's Attack by 1.

Bullet Punch
PhysicalTargets: Single targetSingleUSE 35%
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Aura Sphere
SpecialTargets: Single targetSingleUSE 32%
BP80 →120
ACC
pp 20bulletpulse

This move does not check accuracy.

Flash Cannon
SpecialTargets: Single targetSingleUSE 26%
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Drain Punch
PhysicalTargets: Single targetSingleUSE 21%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Rock Slide
PhysicalTargets: Both foesFoesUSE 18%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Vacuum Wave
SpecialTargets: Single targetSingleUSE 16%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Swords Dance
StatusTargets: UserSelfUSE 12%
pp 20dance
effect

Raises the user's Attack by 2.

Detect
StatusTargets: UserSelfUSE 11%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Extreme Speed
PhysicalTargets: Single targetSingleUSE 10%
BP80
ACC100
pp 5pri +2contact

Nearly always goes first.

Bone Rush
PhysicalTargets: Single targetSingleUSE 8%
BP30
ACC90
pp 10

Hits 2-5 times in one turn.

Stone Edge
PhysicalTargets: Single targetSingleUSE 6%
BP100
ACC80
pp 5

High critical hit ratio.

Nasty Plot
StatusTargets: UserSelfUSE 6%
pp 20
effect

Raises the user's Sp. Atk by 2.

Crunch
PhysicalTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Ice Punch
PhysicalTargets: Single targetSingleUSE 4%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Poison Jab
PhysicalTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 20contact

30% chance to poison the target.

Psychic
SpecialTargets: Single targetSingleUSE 3%
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Blaze Kick
PhysicalTargets: Single targetSingleUSE 3%
BP85
ACC90
pp 10contact

High critical hit ratio. 10% chance to burn.

Trailblaze
PhysicalTargets: Single targetSingleUSE 2%
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.USE 2%
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 2%
BP85
ACC100
pp 10pulse

No additional effect.