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Mega Golisopod
#0768 · unranked

mega Golisopod

Hard Scale Pokémon

BugSteel
height
2.3 m
weight
148 kg

They live in sunken ships or in holes in the seabed. When Golisopod and Grapploct battle, the loser becomes the winner’s meal.

Other forms

Base stats

HP75
ATK150
DEF175
SPA70
SPD120
SPE40
BST630

Abilities

  • Emergency Exit

    This Pokemon switches out when it reaches 1/2 or less of its maximum HP.

Type matchups

Weak to

fire

Resists / immune

normal
½×
ice
½×
psychic
½×
bug
½×
dragon
½×
steel
½×
fairy
½×
grass
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves67

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Aqua Jet
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Blizzard
SpecialTargets: Both foesFoes
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bug Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

User steals and eats the target's Berry.

Bug Buzz
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10sound

10% chance to lower the target's Sp. Def by 1.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Dive
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Dives underwater turn 1, strikes turn 2.

Double Hit
PhysicalTargets: Single targetSingle
BP35
ACC90
pp 10contact

Hits 2 times in one turn.

Drill Run
PhysicalTargets: Single targetSingle
BP80
ACC95
pp 10contact

High critical hit ratio.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

First Impression
PhysicalTargets: Single targetSingle
BP100 →150
ACC100
pp 10pri +2contact

Nearly always goes first. First turn out only.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to freeze the target.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

30% chance to make the target flinch.

Leech Life
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contactheal

User recovers 50% of the damage dealt.

Liquidation
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Muddy Water
SpecialTargets: Both foesFoes
BP90
ACC85
pp 10

30% chance to lower the foe(s) accuracy by 1.

Night Slash
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contactslicing

High critical hit ratio.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Pin Missile
PhysicalTargets: Single targetSingle
BP25 →38
ACC95
pp 20

Hits 2-5 times in one turn.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Pounce
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Razor Shell
PhysicalTargets: Single targetSingle
BP75
ACC95
pp 10contactslicing

50% chance to lower the target's Defense by 1.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scald
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15defrost

30% chance to burn the target. Thaws target.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70 →105
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Slash
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

30% chance to poison the target.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.
BP95
ACC100
pp 10

10% chance to poison adjacent Pokemon.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts grounded foes on switch-in. Max 3 layers.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Struggle Bug
SpecialTargets: Both foesFoes
BP50 →75
ACC100
pp 20

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Surf
SpecialTargets: All adjacent PokémonAll adj.
BP90
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

U-turn
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

User switches out after damaging the target.

Venoshock
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target is poisoned.

Waterfall
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Wide Guard
StatusTargets: Your sideYour side
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

X-Scissor
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactslicing

No additional effect.