This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Type matchups
Weak to
electric
2×
flying
2×
rock
2×
Resists / immune
water
½×
ice
½×
fighting
½×
ground
½×
steel
½×
Bar = relative damage taken · dashed line = neutral (1×)
Tempo
Bulky pivot that cycles in and out repeatedly.
Support Plans
Protects the ally with Wide or Quick Guard.
Offensive Plans
45 or less Speed and 100+ Attack or Sp. Atk.
Setup move that compounds — or an offense boost on a Trick Room body.
Counterplay
Blocks Trick Room with Taunt / Encore.
Breaks Reflect / Light Screen.
Defensive Plans
Bulky and heals itself (Recover…).
Sets entry hazards (Stealth Rock, Spikes…).
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Golisopod: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
What holds up
Every reason is derived from the pinned dataset, never written by hand
Coverage, resistances, and role gaps are calculated per pair
“On X% of teams” is counted from ranked play, not estimated
Still growing
Not exhaustive — partners that work exist beyond what these rules reach
Some pairings are theory or niche rather than something you meet on ladder
The order is a ranking heuristic; the reasons are the evidence, not the rank
Immune to ElectricResists RockResists Golisopod's Sludge WaveGolisopod resists its EarthquakeHits Electric super-effectively with EarthquakeHits Flying super-effectively with Rock Slide+1 more
Raichu (Alolan)'s Speed Swap hands Golisopod its SpeedResists ElectricResists FlyingHits Flying super-effectively with ThunderHits Rock super-effectively with Focus Blastfull report