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Mega Absol Z
#0359 · unranked

mega Absol Z

Disaster Pokémon

DarkGhost
height
1.2 m
weight
49 kg

Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.

Other forms

Base stats

HP65
ATK154
DEF60
SPA75
SPD60
SPE151
BST565

Abilities

  • Magic Bounce

    This Pokemon blocks certain Status moves and bounces them back to the user.

Type matchups

Weak to

fairy

Resists / immune

poison
½×
normal
0
fighting
0
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves72

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Air Slash
SpecialTargets: Single targetSingle
BP75
ACC95
pp 15slicing

30% chance to make the target flinch.

Assurance
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contactbite

30% chance to make the target flinch.

Blizzard
SpecialTargets: Both foesFoes
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60 →90
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feint
PhysicalTargets: Single targetSingle
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast
SpecialTargets: Single targetSingle
BP110
ACC85
pp 5

10% chance to burn the target.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Foul Play
PhysicalTargets: Single targetSingle
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Future Sight
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10

Hits two turns after being used.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Hex
SpecialTargets: Single targetSingle
BP65 →98
ACC100
pp 10

Power doubles if the target has a status ailment.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to freeze the target.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Mean Look
StatusTargets: Single targetSingle
pp 5
effect

Prevents the target from switching out.

Megahorn
PhysicalTargets: Single targetSingle
BP120
ACC85
pp 10contact

No additional effect.

Night Slash
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio.

Payback
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 10contact

Power doubles if the user moves after the target.

Perish Song
StatusTargets: Whole fieldField
pp 5sound
effect

All active Pokemon will faint in 3 turns.

Phantom Force
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 10contactcharge

Disappears turn 1. Hits turn 2. Breaks protection.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psycho Cut
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20slicing

High critical hit ratio.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Sandstorm
StatusTargets: Whole fieldField
pp 5wind
effect

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Shadow Ball
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 15contactslicing

High critical hit ratio.

Shadow Sneak
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Slash
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Will-O-Wisp
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Burns the target.

X-Scissor
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactslicing

No additional effect.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.