Pyroar
Royal Pokémon
- height
- 1.5 m
- weight
- 81.5 kg
The temperature of its breath is over 10,000 degrees Fahrenheit, but Pyroar doesn’t use it on its prey. This Pokémon prefers to eat raw meat.
Base stats
Abilities
- Rivalry
This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
- Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
- Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves49
Power doubles if the user has no held item.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
100% burns a target that had a stat rise this turn.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
The target's Ability changes to match the user's.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
User cannot move next turn.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
30% chance to lower the target's Defense by 1.
100% chance to lower the target's accuracy by 1.
Lowers the target's Attack and Sp. Atk by 1.
Lowers the user's Sp. Atk by 2.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
Destroys screens, unless the target is immune.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
Power doubles if the user's last move failed.
If the user has no item, it steals the target's.
10% chance to paralyze. 10% chance to flinch.
100% chance to raise the user's Speed by 1.
Has 1/4 recoil.
Burns the target.
Puts the target to sleep after 1 turn.