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Lopunny
#0428 · unranked

Lopunny

Rabbit Pokémon

Normal
height
1.2 m
weight
33.3 kg

Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.

Other forms

Base stats

HP65
ATK76
DEF84
SPA54
SPD96
SPE105
BST480

Abilities

  • Cute Charm

    30% chance of infatuating Pokemon of the opposite gender if they make contact.

  • Klutz

    This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

  • Limber

    This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Type matchups

Weak to

fighting

Resists / immune

ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves76

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

After You
StatusTargets: Single targetSingle
pp 15
effect

The target makes its move right after the user.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Aura Sphere
SpecialTargets: Single targetSingle
BP80
ACC
pp 20bulletpulse

This move does not check accuracy.

Baby-Doll Eyes
StatusTargets: Single targetSingle
ACC100
pp 20pri +1
effect

Lowers the target's Attack by 1.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Blizzard
SpecialTargets: Both foesFoes
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Circle Throw
PhysicalTargets: Single targetSingle
BP60
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Copycat
StatusTargets: UserSelf
pp 20
effect

Uses the last move used in the battle.

Cosmic Power
StatusTargets: UserSelf
pp 20
effect

Raises the user's Defense and Sp. Def by 1.

Cotton Guard
StatusTargets: UserSelf
pp 10
effect

Raises the user's Defense by 3.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double Hit
PhysicalTargets: Single targetSingle
BP35 →53
ACC90
pp 10contact

Hits 2 times in one turn.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Draining Kiss
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10contactheal

User recovers 75% of the damage dealt.

Dynamic Punch
PhysicalTargets: Single targetSingle
BP100
ACC50
pp 5contactpunch

100% chance to confuse the target.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Entrainment
StatusTargets: Single targetSingle
ACC100
pp 15
effect

The target's Ability changes to match the user's.

Facade
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Flatter
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Raises the target's Sp. Atk by 1 and confuses it.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Punch
PhysicalTargets: Single targetSingle
BP150
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Giga Impact
PhysicalTargets: Single targetSingle
BP150 →225
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Healing Wish
StatusTargets: UserSelf
pp 10heal
effect

User faints. Next hurt Pokemon is fully healed.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Jump Kick
PhysicalTargets: Single targetSingle
BP130
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.

Hyper Beam
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Ice Beam
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to freeze the target.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mach Punch
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contactpunch

Usually goes first.

Mega Kick
PhysicalTargets: Single targetSingle
BP120 →180
ACC75
pp 5contact

No additional effect.

Mirror Coat
SpecialTargets: Single targetSingle
BP
ACC100
pp 20pri -5

If hit by special attack, returns double damage.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Pounce
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Quick Attack
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Round
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 15sound

Power doubles if others used Round this turn.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Sweet Kiss
StatusTargets: Single targetSingle
ACC75
pp 10
effect

Causes the target to become confused.

Switcheroo
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Teeter Dance
StatusTargets: All adjacent PokémonAll adj.
ACC100
pp 20dance
effect

Confuses adjacent Pokemon.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Triple Axel
PhysicalTargets: Single targetSingle
BP20
ACC90
pp 10contact

Hits 3 times. Each hit can miss, but power rises.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90 →135
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.