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Mega Lopunny
#0428 · 0.5% usage

Lopunnymega

Rabbit Pokémon

NormalFighting
height
1.3 m
weight
28.3 kg

Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.

Other forms

Base stats

HP65
ATK136
DEF94
SPA54
SPD96
SPE135
BST580

Abilities

  • Scrappy100.0%

    Fighting, Normal moves hit Ghost. Immune to Intimidate.

Type matchups

Weak to

fighting
flying
psychic
fairy

Resists / immune

bug
½×
rock
½×
dark
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves76

Fake Out
PhysicalTargets: Single targetSingleUSE 95%
BP40 →60
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Close Combat
PhysicalTargets: Single targetSingleUSE 91%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Encore
StatusTargets: Single targetSingleUSE 47%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Triple Axel
PhysicalTargets: Single targetSingleUSE 39%
BP20
ACC90
pp 10contact

Hits 3 times. Each hit can miss, but power rises.

Protect
StatusTargets: UserSelfUSE 29%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

U-turn
PhysicalTargets: Single targetSingleUSE 18%
BP70
ACC100
pp 20contact

User switches out after damaging the target.

After You
StatusTargets: Single targetSingleUSE 13%
pp 15
effect

The target makes its move right after the user.

Ice Punch
PhysicalTargets: Single targetSingleUSE 12%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Mega Kick
PhysicalTargets: Single targetSingleUSE 8%
BP120 →180
ACC75
pp 5contact

No additional effect.

Fake Tears
StatusTargets: Single targetSingleUSE 8%
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Mach Punch
PhysicalTargets: Single targetSingleUSE 7%
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Giga Impact
PhysicalTargets: Single targetSingleUSE 6%
BP150 →225
ACC90
pp 5contactrecharge

User cannot move next turn.

Facade
PhysicalTargets: Single targetSingleUSE 5%
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

High Jump Kick
PhysicalTargets: Single targetSingleUSE 5%
BP130 →195
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.