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Crabominable
#0740 · unranked

Crabominable

Woolly Crab Pokémon

FightingIce
height
1.7 m
weight
180 kg

Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.

Other forms

Base stats

HP97
ATK132
DEF77
SPA62
SPD67
SPE43
BST478

Abilities

  • Hyper Cutter

    Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

  • Iron Fist

    This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

  • Anger Point

    If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.

Type matchups

Weak to

fire
fighting
flying
psychic
steel
fairy

Resists / immune

ice
½×
bug
½×
dark
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves63

Ability effects— only if the Pokémon runs that ability

  • Iron Fist1.2× power for punching moves
Amnesia
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Def by 2.

Avalanche
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10pri -4contact

Power doubles if user is damaged by the target.

Blizzard
SpecialTargets: Both foesFoes
BP110 →165
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Body Press
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Close Combat
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Crabhammer
PhysicalTargets: Single targetSingle
BP100
ACC95
pp 10contact

High critical hit ratio.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Drain Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Dynamic Punch
PhysicalTargets: Single targetSingle
BP100 →150
ACC50
pp 5contactpunch

100% chance to confuse the target.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120 →180
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Punch
PhysicalTargets: Single targetSingle
BP150 →225
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Hard Press
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the more HP the target has left.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to freeze the target.

Ice Hammer
PhysicalTargets: Single targetSingle
BP100 →150
ACC90
pp 10contactpunch

Lowers the user's Speed by 1.

Ice Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to freeze the target.

Ice Spinner
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

Ends the effects of terrain.

Icicle Spear
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20

Hits 2-5 times in one turn.

Icy Wind
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Liquidation
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Mach Punch
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Snowscape
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, snow falls. Ice: 1.5x Def.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swagger
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Raises the target's Attack by 2 and confuses it.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Upper Hand
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Wide Guard
StatusTargets: Your sideYour side
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.