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Ampharos
#0181 · unranked

Ampharos

Light Pokémon

Electric
height
1.4 m
weight
61.5 kg

Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.

Other forms

Base stats

HP90
ATK75
DEF85
SPA115
SPD90
SPE55
BST510

Abilities

  • Static

    30% chance a Pokemon making contact with this Pokemon will be paralyzed.

  • Plus

    If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.

Type matchups

Weak to

ground

Resists / immune

electric
½×
flying
½×
steel
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves67

After You
StatusTargets: Single targetSingle
pp 15
effect

The target makes its move right after the user.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Breaking Swipe
PhysicalTargets: Both foesFoes
BP60
ACC100
pp 15contact

100% chance to lower the foe(s) Attack by 1.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Charge
StatusTargets: UserSelf
pp 20
effect

+1 SpD, user's next Electric move 2x power.

Charge Beam
SpecialTargets: Single targetSingle
BP50 →75
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Cotton Guard
StatusTargets: UserSelf
pp 10
effect

Raises the user's Defense by 3.

Cotton Spore
StatusTargets: Both foesFoes
ACC100
pp 20powder
effect

Lowers the target's Speed by 2.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Discharge
SpecialTargets: All adjacent PokémonAll adj.
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Dragon Cheer
StatusTargets: AllyAlly
pp 15sound
effect

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Pulse
SpecialTargets: Single targetSingle
BP85
ACC100
pp 10pulse

No additional effect.

Dragon Tail
PhysicalTargets: Single targetSingle
BP60
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Eerie Impulse
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Lowers the target's Sp. Atk by 2.

Electric Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball
SpecialTargets: Single targetSingle
BP
ACC100
pp 10bullet

More power the faster the user is than the target.

Electroweb
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Flatter
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Raises the target's Sp. Atk by 1 and confuses it.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Punch
PhysicalTargets: Single targetSingle
BP150
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Magnetic Flux
StatusTargets: Your sideYour side
pp 20
effect

Raises Def, Sp. Def of allies with Plus/Minus by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Meteor Beam
SpecialTargets: Single targetSingle
BP120
ACC90
pp 10charge

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Outrage
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Parabolic Charge
SpecialTargets: All adjacent PokémonAll adj.
BP65 →98
ACC100
pp 20heal

User recovers 50% of the damage dealt.

Power Gem
SpecialTargets: Single targetSingle
BP80
ACC100
pp 20

No additional effect.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rising Voltage
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam
PhysicalTargets: Single targetSingle
BP100 →150
ACC95
pp 15contact

User is hurt by 50% of its max HP if it misses.

Thunder
SpecialTargets: Single targetSingle
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Volt Switch
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Wild Charge
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 15contact

Has 1/4 recoil.

Zap Cannon
SpecialTargets: Single targetSingle
BP120 →180
ACC50
pp 5bullet

100% chance to paralyze the target.