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Slowbro (Galarian)
#0080 · 0.0% usage

Slowbrogalarian

Hermit Crab Pokémon

PoisonPsychic
height
1.6 m
weight
70.5 kg

Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

Base stats

HP95
ATK100
DEF95
SPA100
SPD70
SPE30
BST490

Abilities

  • Quick Draw74.6%

    This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.

  • Regenerator19.4%

    This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

  • Own Tempo6.0%

    This Pokemon cannot be confused. Immune to Intimidate.

Type matchups

Weak to

ground
ghost
dark

Resists / immune

grass
½×
poison
½×
fairy
½×
fighting
¼×

Bar = relative damage taken · dashed line = neutral (1×)

Moves92

Shell Side Arm
SpecialTargets: Single targetSingleUSE 83%
BP90 →135
ACC100
pp 10

20% psn. Physical+contact if it would be stronger.

Psychic
SpecialTargets: Single targetSingleUSE 62%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Ice Beam
SpecialTargets: Single targetSingleUSE 44%
BP90
ACC100
pp 10

10% chance to freeze the target.

Protect
StatusTargets: UserSelfUSE 37%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Trick Room
StatusTargets: Whole fieldFieldUSE 25%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Fire Blast
SpecialTargets: Single targetSingleUSE 21%
BP110
ACC85
pp 5

10% chance to burn the target.

Flamethrower
SpecialTargets: Single targetSingleUSE 14%
BP90
ACC100
pp 15

10% chance to burn the target.

Psych Up
StatusTargets: Single targetSingleUSE 13%
pp 10
effect

Copies the target's current stat stages.

Focus Blast
SpecialTargets: Single targetSingleUSE 12%
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Stored Power
SpecialTargets: Single targetSingleUSE 12%
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Drain Punch
PhysicalTargets: Single targetSingleUSE 9%
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Sludge Bomb
SpecialTargets: Single targetSingleUSE 6%
BP90 →135
ACC100
pp 10bullet

30% chance to poison the target.

Belly Drum
StatusTargets: UserSelfUSE 5%
pp 10
effect

User loses 50% max HP. Maximizes Attack.

Zen Headbutt
PhysicalTargets: Single targetSingleUSE 5%
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.

Psyshock
SpecialTargets: Single targetSingleUSE 4%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Power Gem
SpecialTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 20

No additional effect.

Slack Off
StatusTargets: UserSelfUSE 4%
pp 5heal
effect

Heals the user by 50% of its max HP.

Ice Punch
PhysicalTargets: Single targetSingleUSE 3%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Shadow Ball
SpecialTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Rock Blast
PhysicalTargets: Single targetSingleUSE 2%
BP25
ACC90
pp 10bullet

Hits 2-5 times in one turn.

Poison Jab
PhysicalTargets: Single targetSingleUSE 2%
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Sunny Day
StatusTargets: Whole fieldFieldUSE 2%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Icy Wind
SpecialTargets: Both foesFoesUSE 2%
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Foul Play
PhysicalTargets: Single targetSingleUSE 2%
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Liquidation
PhysicalTargets: Single targetSingleUSE 2%
BP85
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Waterfall
PhysicalTargets: Single targetSingleUSE 2%
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Heal Pulse
StatusTargets: Single targetSingleUSE 2%
pp 10pulseheal
effect

Heals the target by 50% of its max HP.