galarian Slowbro
Hermit Crab Pokémon
- height
- 1.6 m
- weight
- 70.5 kg
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
Base stats
Abilities
- Quick Draw78.1%
This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
- Regenerator13.3%
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
- Own Tempo8.7%
This Pokemon cannot be confused. Immune to Intimidate.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Quick Claw54.2%
- Leftovers13.6%
- Sitrus Berry12.1%
- Life Orb5.3%
Other items, combined · 3.9%
Mega Slowbro’s ranked sets are tracked separately.
See Mega Slowbro items →
Moves92
20% psn. Physical+contact if it would be stronger.
10% chance to lower the target's Sp. Def by 1.
Goes last. For 5 turns, turn order is reversed.
Prevents moves from affecting the user this turn.
User recovers 50% of the damage dealt.
10% chance to freeze the target.
Raises the user's Sp. Atk and Sp. Def by 1.
10% chance to burn the target.
Heals the user by 50% of its max HP.
20% chance to make the target flinch.
User loses 50% max HP. Maximizes Attack.
Damages target based on Defense, not Sp. Def.
Raises the user's Sp. Atk by 2.
30% chance to poison the target.
No additional effect.
Hits adjacent Pokemon. Double damage on Dig.
Puts the target to sleep after 1 turn.
Heals the target by 50% of its max HP.
Hits two turns after being used.
10% chance to freeze the target.
10% chance to burn the target.
5 turns. Grounded: +Psychic power, priority-safe.
30% chance to poison the target.
More power the heavier the target.
30% chance to poison the target.
Poisons grounded foes on switch-in. Max 2 layers.
Traps and damages the target for 4-5 turns.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, special damage to allies is halved.
User on Psychic Terrain: 1.5x power, hits foes.