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Weavile
#0461 · 0.7% usage

Weavile

Sharp Claw Pokémon

DarkIce
height
1.1 m
weight
34 kg

This species corners prey as a pack, under the guidance of a leader. Weavile displays increased cunning, leading me to speculate that its evolution caused further brain development.

Base stats

HP70
ATK120
DEF65
SPA45
SPD85
SPE125
BST510

Abilities

  • Pressure61.7%

    If this Pokemon is the target of a foe's move, that move loses one additional PP.

  • Pickpocket38.3%

    If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Type matchups

Weak to

fighting
fire
bug
rock
steel
fairy

Resists / immune

ice
½×
ghost
½×
dark
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves72

Fake Out
PhysicalTargets: Single targetSingleUSE 95%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Knock Off
PhysicalTargets: Single targetSingleUSE 81%
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Triple Axel
PhysicalTargets: Single targetSingleUSE 58%
BP20 →30
ACC90
pp 10contact

Hits 3 times. Each hit can miss, but power rises.

Protect
StatusTargets: UserSelfUSE 35%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Ice Spinner
PhysicalTargets: Single targetSingleUSE 23%
BP80 →120
ACC100
pp 15contact

Ends the effects of terrain.

Ice Shard
PhysicalTargets: Single targetSingleUSE 18%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Rain Dance
StatusTargets: Whole fieldFieldUSE 16%
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Icicle Crash
PhysicalTargets: Single targetSingleUSE 13%
BP85 →128
ACC90
pp 10

30% chance to make the target flinch.

Low Kick
PhysicalTargets: Single targetSingleUSE 11%
BP
ACC100
pp 20contact

More power the heavier the target.

Throat Chop
PhysicalTargets: Single targetSingleUSE 7%
BP80 →120
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Upper Hand
PhysicalTargets: Single targetSingleUSE 6%
BP65
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Feint
PhysicalTargets: Single targetSingleUSE 6%
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Taunt
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Psycho Cut
PhysicalTargets: Single targetSingleUSE 5%
BP70
ACC100
pp 20slicing

High critical hit ratio.

Icy Wind
SpecialTargets: Both foesFoesUSE 3%
BP55 →83
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.