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Sirfetch’d
#0865 · unranked

Sirfetch’d

Wild Duck Pokémon

Fighting
height
0.8 m
weight
117 kg

After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.

Base stats

HP62
ATK135
DEF95
SPA68
SPD82
SPE65
BST507

Abilities

  • Steadfast

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Scrappy

    Fighting, Normal moves hit Ghost. Immune to Intimidate.

Type matchups

Weak to

flying
psychic
fairy

Resists / immune

bug
½×
rock
½×
dark
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves49

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brave Bird
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Brick Break
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Close Combat
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Covet
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Defog
StatusTargets: Single targetSingle
pp 15
effect

-1 evasion; ends user and target hazards/terrain.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Dual Wingbeat
PhysicalTargets: Single targetSingle
BP40
ACC90
pp 10contact

Hits 2 times in one turn.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feather Dance
StatusTargets: Single targetSingle
ACC100
pp 15dance
effect

Lowers the target's Attack by 2.

Feint
PhysicalTargets: Single targetSingle
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit
SpecialTargets: Single targetSingle
BP
ACC100
pp 5

Does damage equal to the user's HP. User faints.

First Impression
PhysicalTargets: Single targetSingle
BP100
ACC100
pp 10pri +2contact

Nearly always goes first. First turn out only.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Grassy Glide
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 20contact

User on Grassy Terrain: +1 priority.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Leaf Blade
PhysicalTargets: Single targetSingle
BP90
ACC100
pp 15contactslicing

High critical hit ratio.

Meteor Assault
PhysicalTargets: Single targetSingle
BP170 →255
ACC100
pp 5recharge

User cannot move next turn.

Night Slash
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contactslicing

High critical hit ratio.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Quick Guard
StatusTargets: Your sideYour side
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Simple Beam
StatusTargets: Single targetSingle
ACC100
pp 15
effect

The target's Ability becomes Simple.

Sky Attack
PhysicalTargets: Single targetSingle
BP140
ACC90
pp 5charge

Charges, then hits turn 2. 30% flinch. High crit.

Slash
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Blade
PhysicalTargets: Single targetSingle
BP125
ACC100
pp 10contactslicingcharge

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 20contact

10% chance to raise the user's Defense by 1.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.