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Perrserker
#0863 · unranked

Perrserker

Viking Pokémon

Steel
height
0.8 m
weight
28 kg

After many battles, it evolved dangerous claws that come together to form daggers when extended.

Base stats

HP70
ATK110
DEF100
SPA50
SPD60
SPE50
BST440

Abilities

  • Battle Armor

    This Pokemon cannot be struck by a critical hit.

  • Tough Claws

    This Pokemon's contact moves have their power multiplied by 1.3.

  • Steely Spirit

    This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.

Type matchups

Weak to

fire
fighting
ground

Resists / immune

normal
½×
grass
½×
ice
½×
flying
½×
psychic
½×
bug
½×
rock
½×
dragon
½×
steel
½×
fairy
½×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves74

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Amnesia
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Def by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Covet
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Flash Cannon
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Gyro Ball
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Heavy Slam
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the heavier the user than the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

30% chance to make the target flinch.

Iron Tail
PhysicalTargets: Single targetSingle
BP100 →150
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lash Out
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Metal Burst
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

If hit by an attack, returns 1.5x damage.

Metal Sound
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Night Slash
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contactslicing

High critical hit ratio.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Slash
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts grounded foes on switch-in. Max 3 layers.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam
SpecialTargets: Single targetSingle
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swagger
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Raises the target's Attack by 2 and confuses it.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thrash
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

X-Scissor
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactslicing

No additional effect.