Perrserker
Viking Pokémon
- height
- 0.8 m
- weight
- 28 kg
After many battles, it evolved dangerous claws that come together to form daggers when extended.
Base stats
Abilities
- Battle Armor
This Pokemon cannot be struck by a critical hit.
- Tough Claws
This Pokemon's contact moves have their power multiplied by 1.3.
- Steely Spirit
This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves74
This move does not check accuracy.
Raises the user's Sp. Def by 2.
Power doubles if target was damaged this turn.
User switches, passing stat changes and more.
30% chance to make the target flinch.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Attack and Defense by 1.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
Lowers the user's Defense and Sp. Def by 1.
If the user has no item, it steals the target's.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
Flings the user's item at the target. Power varies.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
30% chance to poison the target.
More power the slower the user than the target.
More power the heavier the user than the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Raises the user's Defense by 2.
30% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
If hit by an attack, returns 1.5x damage.
Lowers the target's Sp. Def by 2.
Raises the user's Sp. Atk by 2.
High critical hit ratio.
Power doubles if the user moves after the target.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
No additional effect.
20% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
High critical hit ratio.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Hurts grounded foes on switch-in. Max 3 layers.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
User loses 50% max HP.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
Paralyzes the target.
10% chance to paralyze the target.
100% chance to raise the user's Speed by 1.
User switches out after damaging the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
No additional effect.