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Pawmot
#0923 · unranked

Pawmot

Hands-On Pokémon

ElectricFighting
height
0.9 m
weight
41 kg

Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

Base stats

HP70
ATK115
DEF70
SPA70
SPD60
SPE105
BST490

Abilities

  • Volt Absorb

    This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.

  • Natural Cure

    This Pokemon has its non-volatile status condition cured when it switches out.

  • Iron Fist

    This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Type matchups

Weak to

ground
psychic
fairy

Resists / immune

electric
½×
bug
½×
rock
½×
dark
½×
steel
½×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Volt Absorbimmune to Electric

Moves64

Ability effects— only if the Pokémon runs that ability

  • Iron Fist1.2× power for punching moves
Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Press
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Brick Break
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Charge
StatusTargets: UserSelf
pp 20
effect

+1 SpD, user's next Electric move 2x power.

Charge Beam
SpecialTargets: Single targetSingle
BP50 →75
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Close Combat
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Discharge
SpecialTargets: All adjacent PokémonAll adj.
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Double Shock
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contactpunch

User's Electric type: typeless; must be Electric.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Eerie Impulse
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Lowers the target's Sp. Atk by 2.

Electric Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball
SpecialTargets: Single targetSingle
BP
ACC100
pp 10bullet

More power the faster the user is than the target.

Electroweb
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Entrainment
StatusTargets: Single targetSingle
ACC100
pp 15
effect

The target's Ability changes to match the user's.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120 →180
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Punch
PhysicalTargets: Single targetSingle
BP150 →225
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mach Punch
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Nuzzle
PhysicalTargets: Single targetSingle
BP20 →30
ACC100
pp 20contact

100% chance to paralyze the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Revival Blessing
StatusTargets: UserSelf
pp 1heal
effect

Revives a fainted Pokemon to 50% HP.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Super Fang
PhysicalTargets: Single targetSingle
BP
ACC90
pp 10contact

Does damage equal to 1/2 target's current HP.

Supercell Slam
PhysicalTargets: Single targetSingle
BP100 →150
ACC95
pp 15contact

User is hurt by 50% of its max HP if it misses.

Sweet Kiss
StatusTargets: Single targetSingle
ACC75
pp 10
effect

Causes the target to become confused.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Thunder
SpecialTargets: Single targetSingle
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65 →98
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Upper Hand
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Volt Switch
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Wild Charge
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 15contact

Has 1/4 recoil.

Wish
StatusTargets: UserSelf
pp 5heal
effect

Next turn, 50% of the user's max HP is restored.