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Rillaboom
#0812 · unranked

Rillaboom

Drummer Pokémon

Grass
height
2.1 m
weight
90 kg

The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.

Base stats

HP100
ATK125
DEF90
SPA60
SPD70
SPE85
BST530

Abilities

  • Overgrow

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

  • Grassy Surge

    On switch-in, this Pokemon summons Grassy Terrain.

Type matchups

Weak to

fire
ice
poison
flying
bug

Resists / immune

water
½×
grass
½×
electric
½×
ground
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves67

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Body Press
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Boomburst
SpecialTargets: All adjacent PokémonAll adj.
BP140
ACC100
pp 10sound

No additional effect. Hits adjacent Pokemon.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20bullet

Hits 2-5 times in one turn.

Double Hit
PhysicalTargets: Single targetSingle
BP35
ACC90
pp 10contact

Hits 2 times in one turn.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Drum Beating
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10

100% chance to lower the target's Speed by 1.

Earth Power
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Focus Punch
PhysicalTargets: Single targetSingle
BP150
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Frenzy Plant
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Giga Drain
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Grassy Glide
PhysicalTargets: Single targetSingle
BP55 →83
ACC100
pp 20contact

User on Grassy Terrain: +1 priority.

Grassy Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Grass power, +1/16 max HP.

Growth
StatusTargets: UserSelf
pp 20
effect

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Hammer Arm
PhysicalTargets: Single targetSingle
BP100
ACC90
pp 10contactpunch

Lowers the user's Speed by 1.

High Horsepower
PhysicalTargets: Single targetSingle
BP95
ACC95
pp 10contact

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Leaf Storm
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Leech Seed
StatusTargets: Single targetSingle
ACC90
pp 10
effect

1/8 of target's HP is restored to user every turn.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Noble Roar
StatusTargets: Single targetSingle
ACC100
pp 20sound
effect

Lowers the target's Attack and Sp. Atk by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

No additional effect.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Solar Blade
PhysicalTargets: Single targetSingle
BP125 →188
ACC100
pp 10contactslicingcharge

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Trailblaze
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wood Hammer
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contact

Has 33% recoil.

Worry Seed
StatusTargets: Single targetSingle
ACC100
pp 10
effect

The target's Ability becomes Insomnia.