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Mega Greninja
#0658 · 0.2% usage

Greninjamega

Ninja Pokémon

WaterDark
height
1.5 m
weight
40 kg

It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

Other forms

Base stats

HP72
ATK125
DEF77
SPA133
SPD81
SPE142
BST630

Abilities

  • Protean100.0%

    This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Type matchups

Weak to

grass
electric
fighting
bug
fairy

Resists / immune

fire
½×
water
½×
ice
½×
ghost
½×
dark
½×
steel
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves64

Dark Pulse
SpecialTargets: Single targetSingleUSE 67%
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Protect
StatusTargets: UserSelfUSE 66%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Ice Beam
SpecialTargets: Single targetSingleUSE 38%
BP90
ACC100
pp 10

10% chance to freeze the target.

Blizzard
SpecialTargets: Both foesFoesUSE 34%
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Water Shuriken
SpecialTargets: Single targetSingleUSE 31%
BP15 →23
ACC100
pp 20pri +1

Usually goes first. Hits 2-5 times in one turn.

Hydro Pump
SpecialTargets: Single targetSingleUSE 22%
BP110 →165
ACC80
pp 5

No additional effect.

Grass Knot
SpecialTargets: Single targetSingleUSE 18%
BP
ACC100
pp 20contact

More power the heavier the target.

Weather Ball
SpecialTargets: Single targetSingleUSE 16%
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.USE 15%
BP95
ACC100
pp 10

10% chance to poison adjacent Pokemon.

Extrasensory
SpecialTargets: Single targetSingleUSE 13%
BP80
ACC100
pp 20

10% chance to make the target flinch.

Surf
SpecialTargets: All adjacent PokémonAll adj.USE 13%
BP90 →135
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Low Kick
PhysicalTargets: Single targetSingleUSE 8%
BP
ACC100
pp 20contact

More power the heavier the target.

Gunk Shot
PhysicalTargets: Single targetSingleUSE 7%
BP120
ACC80
pp 5

30% chance to poison the target.

U-turn
PhysicalTargets: Single targetSingleUSE 7%
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Rock Slide
PhysicalTargets: Both foesFoesUSE 6%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Hydro Cannon
SpecialTargets: Single targetSingleUSE 4%
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Icy Wind
SpecialTargets: Both foesFoesUSE 3%
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Upper Hand
PhysicalTargets: Single targetSingleUSE 3%
BP65
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Flip Turn
PhysicalTargets: Single targetSingleUSE 3%
BP60 →90
ACC100
pp 20contact

User switches out after damaging the target.

Liquidation
PhysicalTargets: Single targetSingleUSE 3%
BP85 →128
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.