Beedrill
Poison Bee Pokémon
- height
- 1 m
- weight
- 29.5 kg
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Base stats
Abilities
- Swarm
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.
- Sniper
If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves53
Power doubles if the user has no held item.
This move does not check accuracy.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
High critical hit ratio. 10% chance to poison.
Hits 2 times in one turn.
Has 33% recoil.
High critical hit ratio.
Hits 2 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Raises user's Attack by 3 if this KOes the target.
Raises the user's critical hit ratio by 2.
User recovers 50% of the damage dealt.
User cannot move next turn.
User cannot move next turn.
Raises the user's Defense by 2.
1.5x damage if foe holds an item. Removes item.
100% chance to lower the target's Attack by 1.
Power doubles if the user moves after the target.
Hits 2-5 times in one turn.
30% chance to poison the target.
If the target is an ally, heals 50% of its max HP.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the foe(s) Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
User switches out after damaging the target.
Power doubles if the target is poisoned.
No additional effect.