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Beedrill
#0015 · unranked

Beedrill

Poison Bee Pokémon

BugPoison
height
1 m
weight
29.5 kg

It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.

Other forms

Base stats

HP65
ATK90
DEF40
SPA45
SPD80
SPE75
BST395

Abilities

  • Swarm

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.

  • Sniper

    If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.

Type matchups

Weak to

fire
flying
psychic
rock

Resists / immune

poison
½×
bug
½×
fairy
½×
grass
¼×
fighting
¼×

Bar = relative damage taken · dashed line = neutral (1×)

Moves53

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Air Cutter
SpecialTargets: Both foesFoes
BP60
ACC95
pp 20slicingwind

High critical hit ratio. Hits adjacent foes.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bug Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

User steals and eats the target's Berry.

Bug Buzz
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10sound

10% chance to lower the target's Sp. Def by 1.

Cross Poison
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio. 10% chance to poison.

Double Hit
PhysicalTargets: Single targetSingle
BP35
ACC90
pp 10contact

Hits 2 times in one turn.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Drill Run
PhysicalTargets: Single targetSingle
BP80
ACC95
pp 10contact

High critical hit ratio.

Dual Wingbeat
PhysicalTargets: Single targetSingle
BP40
ACC90
pp 10contact

Hits 2 times in one turn.

Electroweb
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fell Stinger
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

Raises user's Attack by 3 if this KOes the target.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Drain
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lunge
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

100% chance to lower the target's Attack by 1.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Pin Missile
PhysicalTargets: Single targetSingle
BP25 →38
ACC95
pp 20

Hits 2-5 times in one turn.

Poison Jab
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Pollen Puff
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15bullet

If the target is an ally, heals 50% of its max HP.

Pounce
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70 →105
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

30% chance to poison the target.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

String Shot
StatusTargets: Both foesFoes
ACC95
pp 20
effect

Lowers the foe(s) Speed by 2.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Toxic
StatusTargets: Single targetSingle
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Toxic Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Poisons grounded foes on switch-in. Max 2 layers.

U-turn
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

User switches out after damaging the target.

Venoshock
SpecialTargets: Single targetSingle
BP65 →98
ACC100
pp 10

Power doubles if the target is poisoned.

X-Scissor
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactslicing

No additional effect.