Inteleon
Secret Agent Pokémon
- height
- 1.9 m
- weight
- 45.2 kg
Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.
Base stats
Abilities
- Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
- Sniper
If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves62
Power doubles if the user has no held item.
Raises the user's Speed by 2.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
Usually goes first.
User recovers 1/16 max HP per turn.
User switches, passing stat changes and more.
Traps and damages the target for 4-5 turns.
10% chance to freeze foe(s). Can't miss in Snow.
Bounces turn 1. Hits turn 2. 30% paralyze.
100% chance to lower the foe(s) Attack by 1.
100% chance to lower the target's Attack by 1.
20% chance to make the target flinch.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Raises user's Attack by 3 if this KOes the target.
Flings the user's item at the target. Power varies.
User switches out after damaging the target.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
Eliminates all stat changes.
User cannot move next turn.
No additional effect.
User cannot move next turn.
10% chance to freeze the target.
Usually goes first.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
For 5 turns, special damage to allies is halved.
20% chance to lower the target's Defense by 1.
100% chance to lower the target's Speed by 1.
30% chance to lower the foe(s) accuracy by 1.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
20% chance to lower the target's Sp. Def by 1.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
High critical hit ratio. Cannot be redirected.
User must be asleep. 30% chance to flinch target.
For 5 turns, snow falls. Ice: 1.5x Def.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Hits adjacent Pokemon. Double damage on Dive.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Lowers the target's Attack and Sp. Atk by 1.
User switches out after damaging the target.
Usually goes first.
20% chance to confuse the target.
20% chance to make the target flinch.
Power doubles and type varies in each weather.
Traps and damages the target for 4-5 turns.