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Inteleon
#0818 · unranked

Inteleon

Secret Agent Pokémon

Water
height
1.9 m
weight
45.2 kg

Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.

Base stats

HP70
ATK85
DEF65
SPA125
SPD65
SPE120
BST530

Abilities

  • Torrent

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

  • Sniper

    If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.

Type matchups

Weak to

grass
electric

Resists / immune

fire
½×
water
½×
ice
½×
steel
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves62

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Air Cutter
SpecialTargets: Both foesFoes
BP60
ACC95
pp 20slicingwind

High critical hit ratio. Hits adjacent foes.

Air Slash
SpecialTargets: Single targetSingle
BP75
ACC95
pp 15slicing

30% chance to make the target flinch.

Aqua Jet
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Aqua Ring
StatusTargets: UserSelf
pp 20
effect

User recovers 1/16 max HP per turn.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bind
PhysicalTargets: Single targetSingle
BP15
ACC85
pp 20contact

Traps and damages the target for 4-5 turns.

Blizzard
SpecialTargets: Both foesFoes
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Breaking Swipe
PhysicalTargets: Both foesFoes
BP60
ACC100
pp 15contact

100% chance to lower the foe(s) Attack by 1.

Chilling Water
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Dive
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contactcharge

Dives underwater turn 1, strikes turn 2.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fell Stinger
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

Raises user's Attack by 3 if this KOes the target.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Flip Turn
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

User switches out after damaging the target.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Haze
StatusTargets: Whole fieldField
pp 20
effect

Eliminates all stat changes.

Hydro Cannon
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Hydro Pump
SpecialTargets: Single targetSingle
BP110 →165
ACC80
pp 5

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to freeze the target.

Ice Shard
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1

Usually goes first.

Icicle Spear
PhysicalTargets: Single targetSingle
BP25
ACC100
pp 20

Hits 2-5 times in one turn.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Liquidation
PhysicalTargets: Single targetSingle
BP85 →128
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Muddy Water
SpecialTargets: Both foesFoes
BP90 →135
ACC85
pp 10

30% chance to lower the foe(s) accuracy by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scald
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15defrost

30% chance to burn the target. Thaws target.

Scale Shot
PhysicalTargets: Single targetSingle
BP25
ACC90
pp 20

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Smack Down
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 15

Removes the target's Ground immunity.

Snipe Shot
SpecialTargets: Single targetSingle
BP85 →128
ACC100
pp 15

High critical hit ratio. Cannot be redirected.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Snowscape
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, snow falls. Ice: 1.5x Def.

Soak
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Changes the target's type to Water.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Surf
SpecialTargets: All adjacent PokémonAll adj.
BP90 →135
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Tearful Look
StatusTargets: Single targetSingle
pp 20
effect

Lowers the target's Attack and Sp. Atk by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Vacuum Wave
SpecialTargets: Single targetSingle
BP40
ACC100
pp 20pri +1

Usually goes first.

Water Pulse
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 20pulse

20% chance to confuse the target.

Waterfall
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

20% chance to make the target flinch.

Weather Ball
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Whirlpool
SpecialTargets: Single targetSingle
BP35 →53
ACC85
pp 15

Traps and damages the target for 4-5 turns.