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Gogoat
#0673 · unranked

Gogoat

Mount Pokémon

Grass
height
1.7 m
weight
91 kg

They inhabit mountainous regions. The leader of the herd is decided by a battle of clashing horns.

Base stats

HP123
ATK100
DEF62
SPA97
SPD81
SPE68
BST531

Abilities

  • Sap Sipper

    This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

  • Grass Pelt

    If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.

Type matchups

Weak to

fire
ice
poison
flying
bug

Resists / immune

water
½×
grass
½×
electric
½×
ground
½×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Sap Sipperimmune to Grass

Moves54

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20bullet

Hits 2-5 times in one turn.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Giga Drain
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Grassy Glide
PhysicalTargets: Single targetSingle
BP55 →83
ACC100
pp 20contact

User on Grassy Terrain: +1 priority.

Grassy Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Grass power, +1/16 max HP.

Growth
StatusTargets: UserSelf
pp 20
effect

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Horsepower
PhysicalTargets: Single targetSingle
BP95
ACC95
pp 10contact

No additional effect.

Horn Leech
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 10contactheal

User recovers 50% of the damage dealt.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Leaf Blade
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 15contactslicing

High critical hit ratio.

Leaf Storm
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Leech Seed
StatusTargets: Single targetSingle
ACC90
pp 10
effect

1/8 of target's HP is restored to user every turn.

Megahorn
PhysicalTargets: Single targetSingle
BP120
ACC85
pp 10contact

No additional effect.

Milk Drink
StatusTargets: Ally or selfSelf / ally
pp 5heal
effect

Heals the user by 50% of its max HP.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

No additional effect.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Surf
SpecialTargets: All adjacent PokémonAll adj.
BP90
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Synthesis
StatusTargets: UserSelf
pp 5heal
effect

Heals the user by a weather-dependent amount.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Trailblaze
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Wild Charge
PhysicalTargets: Single targetSingle
BP90
ACC100
pp 15contact

Has 1/4 recoil.

Worry Seed
StatusTargets: Single targetSingle
ACC100
pp 10
effect

The target's Ability becomes Insomnia.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.