Grapploct
Jujitsu Pokémon
- height
- 1.6 m
- weight
- 39 kg
Searching for an opponent to test its skills against, it emerges onto land. Once the battle is over, it returns to the sea.
Base stats
Abilities
- Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
- Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves49
Ability effects— only if the Pokémon runs that ability
- Technician1.5× power for attacks with 60 BP or less
A target of the opposite gender gets infatuated.
Traps and damages the target for 4-5 turns.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
Raises the user's Attack and Defense by 1.
100% chance to lower the target's Attack by 1.
Forces the target to switch to a random ally.
Lowers the user's Defense and Sp. Def by 1.
Raises an ally's Attack and Defense by 1.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
User recovers 50% of the damage dealt.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
10% chance to lower the target's Sp. Def by 1.
User cannot move next turn.
No additional effect.
User cannot move next turn.
10% chance to freeze the target.
20% chance to lower the target's Defense by 1.
Usually goes first.
100% chance to lower the target's Speed by 1.
30% chance to lower the foe(s) accuracy by 1.
Traps target, lowers Def and SpD by 1 each turn.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Does damage equal to the user's level.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Changes the target's type to Water.
Power doubles if the user's last move failed.
Always results in a critical hit.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Target can't use status moves its next 3 turns.
Inverts the target's stat stages.
20% chance to make the target flinch.
Traps and damages the target for 4-5 turns.