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Drampa
#0780 · 0.2% usage

Drampa

Placid Pokémon

NormalDragon
height
3 m
weight
185 kg

Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Other forms

Base stats

HP78
ATK60
DEF85
SPA135
SPD91
SPE36
BST485

Abilities

  • Cloud Nine93.6%

    While this Pokemon is active, the effects of weather conditions are disabled.

  • Berserk6.3%

    This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.

  • Sap Sipper0.1%

    This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Type matchups

Weak to

ice
fighting
dragon
fairy

Resists / immune

fire
½×
water
½×
grass
½×
electric
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Sap Sipperimmune to Grass

Moves66

Protect
StatusTargets: UserSelfUSE 86%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Hyper Voice
SpecialTargets: Both foesFoesUSE 64%
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 57%
BP85 →128
ACC100
pp 10pulse

No additional effect.

Earth Power
SpecialTargets: Single targetSingleUSE 53%
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Draco Meteor
SpecialTargets: Single targetSingleUSE 38%
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Helping Hand
StatusTargets: AllyAllyUSE 15%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Thunderbolt
SpecialTargets: Single targetSingleUSE 14%
BP90
ACC100
pp 15

10% chance to paralyze the target.

Light Screen
StatusTargets: Your sideYour sideUSE 9%
pp 20
effect

For 5 turns, special damage to allies is halved.

Snarl
SpecialTargets: Both foesFoesUSE 8%
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Glare
StatusTargets: Single targetSingleUSE 7%
ACC100
pp 20
effect

Paralyzes the target.

Heat Wave
SpecialTargets: Both foesFoesUSE 6%
BP95
ACC90
pp 10wind

10% chance to burn the foe(s).

Hyper Beam
SpecialTargets: Single targetSingleUSE 5%
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingleUSE 5%
BP90
ACC100
pp 10

10% chance to freeze the target.

Flamethrower
SpecialTargets: Single targetSingleUSE 5%
BP90
ACC100
pp 15

10% chance to burn the target.

Energy Ball
SpecialTargets: Single targetSingleUSE 5%
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Grass Knot
SpecialTargets: Single targetSingleUSE 4%
BP
ACC100
pp 20contact

More power the heavier the target.