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Mega Chimecho
#0358 · 0.1% usage

Chimechomega

Wind Chime Pokémon

PsychicSteel
height
1.2 m
weight
8 kg

Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.

Other forms

Base stats

HP75
ATK50
DEF110
SPA135
SPD120
SPE65
BST555

Abilities

  • Levitate100.0%

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Type matchups

Weak to

fire
ground
ghost
dark

Resists / immune

normal
½×
grass
½×
ice
½×
flying
½×
rock
½×
dragon
½×
steel
½×
fairy
½×
psychic
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects

  • Levitateimmune to Ground

Moves65

Flash Cannon
SpecialTargets: Single targetSingleUSE 52%
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Protect
StatusTargets: UserSelfUSE 47%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic
SpecialTargets: Single targetSingleUSE 43%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Trick Room
StatusTargets: Whole fieldFieldUSE 37%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Calm Mind
StatusTargets: UserSelfUSE 30%
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Boomburst
SpecialTargets: All adjacent PokémonAll adj.USE 24%
BP140
ACC100
pp 10sound

No additional effect. Hits adjacent Pokemon.

Stored Power
SpecialTargets: Single targetSingleUSE 23%
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Recover
StatusTargets: UserSelfUSE 23%
pp 5heal
effect

Heals the user by 50% of its max HP.

Cosmic Power
StatusTargets: UserSelfUSE 15%
pp 20
effect

Raises the user's Defense and Sp. Def by 1.

Draining Kiss
SpecialTargets: Single targetSingleUSE 12%
BP50
ACC100
pp 10contactheal

User recovers 75% of the damage dealt.

Ally Switch
StatusTargets: UserSelfUSE 10%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Dazzling Gleam
SpecialTargets: Both foesFoesUSE 8%
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Icy Wind
SpecialTargets: Both foesFoesUSE 8%
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Heal Pulse
StatusTargets: Single targetSingleUSE 7%
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Psychic Noise
SpecialTargets: Single targetSingleUSE 6%
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Helping Hand
StatusTargets: AllyAllyUSE 6%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Snarl
SpecialTargets: Both foesFoesUSE 5%
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Charge Beam
SpecialTargets: Single targetSingleUSE 5%
BP50
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Shadow Ball
SpecialTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Baton Pass
StatusTargets: UserSelfUSE 4%
pp 20
effect

User switches, passing stat changes and more.

Gravity
StatusTargets: Whole fieldFieldUSE 3%
pp 5
effect

5 turns: no Ground immunities, 1.67x accuracy.

Psyshock
SpecialTargets: Single targetSingleUSE 3%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Grass Knot
SpecialTargets: Single targetSingleUSE 3%
BP
ACC100
pp 20contact

More power the heavier the target.

Extrasensory
SpecialTargets: Single targetSingleUSE 3%
BP80 →120
ACC100
pp 20

10% chance to make the target flinch.