Watchog
Lookout Pokémon
- height
- 1.1 m
- weight
- 27 kg
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Base stats
Abilities
- Illuminate
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Analytic
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves52
The target makes its move right after the user.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
30% chance to make the target flinch.
Hits 2-5 times in one turn.
Confuses the target.
20% chance to lower the target's Defense by 1.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
More power the heavier the target.
30% chance to poison the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Causes the target to fall asleep.
10% chance to freeze the target.
30% chance to lower the target's Defense by 1.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
Prevents the target from switching out.
100% chance to lower the target's Speed by 1.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
No additional effect.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Raises the user's Attack by 2.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Paralyzes the target.
10% chance to paralyze the target.
100% chance to raise the user's Speed by 1.
20% chance to make the target flinch.