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Watchog
#0505 · unranked

Watchog

Lookout Pokémon

Normal
height
1.1 m
weight
27 kg

When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.

Base stats

HP60
ATK85
DEF69
SPA60
SPD69
SPE77
BST420

Abilities

  • Illuminate

    This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

  • Keen Eye

    This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

  • Analytic

    This Pokemon's attacks have 1.3x power if it is the last to move in a turn.

Type matchups

Weak to

fighting

Resists / immune

ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves52

After You
StatusTargets: Single targetSingle
pp 15
effect

The target makes its move right after the user.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Bullet Seed
PhysicalTargets: Single targetSingle
BP25
ACC100
pp 20bullet

Hits 2-5 times in one turn.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contact

Has 33% recoil.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150 →225
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Mean Look
StatusTargets: Single targetSingle
pp 5
effect

Prevents the target from switching out.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Super Fang
PhysicalTargets: Single targetSingle
BP
ACC90
pp 10contact

Does damage equal to 1/2 target's current HP.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.