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Pinsir
#0127 · unranked

Pinsir

Stag Beetle Pokémon

Bug
height
1.5 m
weight
55 kg

This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

Other forms

Base stats

HP65
ATK125
DEF100
SPA55
SPD70
SPE85
BST500

Abilities

  • Hyper Cutter

    Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

  • Mold Breaker

    This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

  • Moxie

    This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Type matchups

Weak to

fire
flying
rock

Resists / immune

grass
½×
fighting
½×
ground
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves53

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Bind
PhysicalTargets: Single targetSingle
BP15
ACC85
pp 20contact

Traps and damages the target for 4-5 turns.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bug Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

User steals and eats the target's Berry.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Circle Throw
PhysicalTargets: Single targetSingle
BP60
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double Hit
PhysicalTargets: Single targetSingle
BP35
ACC90
pp 10contact

Hits 2 times in one turn.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feint
PhysicalTargets: Single targetSingle
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Guillotine
PhysicalTargets: Single targetSingle
BP
ACC30
pp 5contact

OHKOs the target. Fails if user is a lower level.

Hard Press
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the more HP the target has left.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Horsepower
PhysicalTargets: Single targetSingle
BP95
ACC95
pp 10contact

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Lunge
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

100% chance to lower the target's Attack by 1.

Pounce
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Seismic Toss
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

Does damage equal to the user's level.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Storm Throw
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Always results in a critical hit.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thrash
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

X-Scissor
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactslicing

No additional effect.