Pinsir
Stag Beetle Pokémon
- height
- 1.5 m
- weight
- 55 kg
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.
Base stats
Abilities
- Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
- Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
- Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves53
This move does not check accuracy.
A target of the opposite gender gets infatuated.
Traps and damages the target for 4-5 turns.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
No additional effect. Hits adjacent Pokemon.
User steals and eats the target's Berry.
Raises the user's Attack and Defense by 1.
100% chance lower adjacent Pkmn Speed by 1.
Forces the target to switch to a random ally.
Lowers the user's Defense and Sp. Def by 1.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Hits 2 times in one turn.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
More power the less HP the user has left.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
OHKOs the target. Fails if user is a lower level.
More power the more HP the target has left.
One adjacent ally's move power is 1.5x this turn.
No additional effect.
User cannot move next turn.
Raises the user's Defense by 2.
100% chance to lower the target's Attack by 1.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
Usually goes first.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Does damage equal to the user's level.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Hurts foes on switch-in. Factors Rock weakness.
High critical hit ratio.
Always results in a critical hit.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the user's Attack and Defense by 1.
Raises the user's Attack by 2.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
No additional effect.