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Mr. Mime
#0122 · unranked

Mr. Mime

Barrier Pokémon

PsychicFairy
height
1.3 m
weight
54.5 kg

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Base stats

HP40
ATK45
DEF65
SPA100
SPD120
SPE90
BST460

Abilities

  • Soundproof

    This Pokemon is immune to sound-based moves, unless it used the move.

  • Filter

    This Pokemon receives 3/4 damage from supereffective attacks.

  • Technician

    This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Type matchups

Weak to

poison
ghost
steel

Resists / immune

psychic
½×
fighting
¼×
dragon
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves77

Ability effects— only if the Pokémon runs that ability

  • Technician1.5× power for attacks with 60 BP or less
Ally Switch
StatusTargets: UserSelf
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam
SpecialTargets: Single targetSingle
BP50
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Copycat
StatusTargets: UserSelf
pp 20
effect

Uses the last move used in the battle.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80 →120
ACC100
pp 10

No additional effect. Hits adjacent foes.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Expanding Force
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Future Sight
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10

Hits two turns after being used.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Guard Swap
StatusTargets: Single targetSingle
pp 10
effect

Swaps Defense and Sp. Def changes with target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Magic Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all held items have no effect.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Misty Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Can't status,-Dragon power vs grounded.

Mystical Fire
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Power Split
StatusTargets: Single targetSingle
pp 10
effect

Averages Attack and Sp. Atk stats with target.

Power Swap
StatusTargets: Single targetSingle
pp 10
effect

Swaps Attack and Sp. Atk stat stages with target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Quick Guard
StatusTargets: Your sideYour side
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Recycle
StatusTargets: UserSelf
pp 10
effect

Restores the item the user last used.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Role Play
StatusTargets: Single targetSingle
pp 10
effect

User replaces its Ability with the target's.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Stored Power
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Teeter Dance
StatusTargets: All adjacent PokémonAll adj.
ACC100
pp 20dance
effect

Confuses adjacent Pokemon.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Tickle
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack and Defense by 1.

Torment
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Target can't select the same move twice in a row.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wide Guard
StatusTargets: Your sideYour side
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

Wonder Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.