Mr. Mime
Barrier Pokémon
- height
- 1.3 m
- weight
- 54.5 kg
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Base stats
Abilities
- Soundproof
This Pokemon is immune to sound-based moves, unless it used the move.
- Filter
This Pokemon receives 3/4 damage from supereffective attacks.
- Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves77
Ability effects— only if the Pokémon runs that ability
- Technician1.5× power for attacks with 60 BP or less
User and ally swap positions; using again can fail.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Lowers the target's Attack by 2.
Confuses the target.
Uses the last move used in the battle.
No additional effect. Hits adjacent foes.
User recovers 50% of the damage dealt.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
User on Psychic Terrain: 1.5x power, hits foes.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
Swaps Defense and Sp. Def changes with target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Causes the target to fall asleep.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
For 5 turns, all held items have no effect.
No additional effect.
5 turns. Can't status,-Dragon power vs grounded.
100% chance to lower the target's Sp. Atk by 1.
Raises the user's Sp. Atk by 2.
Power doubles if the user moves after the target.
Averages Attack and Sp. Atk stats with target.
Swaps Attack and Sp. Atk stat stages with target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
5 turns. Grounded: +Psychic power, priority-safe.
Damages target based on Defense, not Sp. Def.
Protects allies from priority attacks this turn.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
20% chance to lower the target's Sp. Def by 1.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
Confuses adjacent Pokemon.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Paralyzes the target.
10% chance to paralyze the target.
Lowers the target's Attack and Defense by 1.
Target can't select the same move twice in a row.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Protects allies from multi-target moves this turn.
For 5 turns, all Defense and Sp. Def stats switch.
20% chance to make the target flinch.