← search
Mega Salamence
#0373 · unranked

mega Salamence

Dragon Pokémon

DragonFlying
height
1.8 m
weight
112.6 kg

While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.

Other forms

Base stats

HP95
ATK145
DEF130
SPA120
SPD90
SPE120
BST700

Abilities

  • Aerilate

    This Pokemon's Normal-type moves become Flying type and have 1.2x power.

Type matchups

Weak to

ice
rock
dragon
fairy

Resists / immune

fire
½×
water
½×
fighting
½×
bug
½×
grass
¼×
ground
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves62

Ability effects

  • AerilateNormal-type attacks become Flying-type and gain 1.2× power
Aerial Ace
PhysicalTargets: Single targetSingle
BP60 →90
ACC
pp 20contactslicing

This move does not check accuracy.

Air Slash
SpecialTargets: Single targetSingle
BP75 →113
ACC95
pp 15slicing

30% chance to make the target flinch.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Breaking Swipe
PhysicalTargets: Both foesFoes
BP60 →90
ACC100
pp 15contact

100% chance to lower the foe(s) Attack by 1.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Draco Meteor
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Dragon Cheer
StatusTargets: AllyAlly
pp 15sound
effect

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactslicing

No additional effect.

Dragon Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack and Speed by 1.

Dragon Pulse
SpecialTargets: Single targetSingle
BP85 →128
ACC100
pp 10pulse

No additional effect.

Dragon Rush
PhysicalTargets: Single targetSingle
BP100 →150
ACC75
pp 10contact

20% chance to make the target flinch.

Dragon Tail
PhysicalTargets: Single targetSingle
BP60 →90
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Dual Wingbeat
PhysicalTargets: Single targetSingle
BP40 →60
ACC90
pp 10contact

Hits 2 times in one turn.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Blast
SpecialTargets: Single targetSingle
BP110
ACC85
pp 5

10% chance to burn the target.

Fire Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

Fire Spin
SpecialTargets: Single targetSingle
BP35
ACC85
pp 15

Traps and damages the target for 4-5 turns.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Fly
PhysicalTargets: Single targetSingle
BP90 →135
ACC95
pp 15contactchargegravity

Flies up on first turn, then strikes the next turn.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Heat Wave
SpecialTargets: Both foesFoes
BP95
ACC90
pp 10wind

10% chance to burn the foe(s).

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hurricane
SpecialTargets: Single targetSingle
BP110 →165
ACC70
pp 10wind

30% chance to confuse target. Can't miss in rain.

Hydro Pump
SpecialTargets: Single targetSingle
BP110
ACC80
pp 5

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

30% chance to make the target flinch.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Outrage
PhysicalTargets: Random foeRandom
BP120 →180
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic Fangs
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Roost
StatusTargets: UserSelf
pp 5heal
effect

Heals 50% HP. Flying-type removed 'til turn ends.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Slash
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Steel Wing
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 20contact

10% chance to raise the user's Defense by 1.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Tailwind
StatusTargets: Your sideYour side
pp 15wind
effect

For 4 turns, allies' Speed is doubled.

Temper Flare
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Thrash
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.