Malamar
Overturning Pokémon
- height
- 1.5 m
- weight
- 47 kg
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
Base stats
Abilities
- Contrary99.2%
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
- Infiltrator0.5%
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
- Suction Cups0.3%
This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Leftovers26.3%
- Sitrus Berry21.6%
- Focus Sash13.5%
- Roseli Berry11.5%
Other items, combined · 4.9%
Mega Malamar’s ranked sets are tracked separately.
See Mega Malamar items →
Moves68
Lowers the user's Attack and Defense by 1.
Prevents moves from affecting the user this turn.
Goes last. For 5 turns, turn order is reversed.
1.5x damage if foe holds an item. Removes item.
The user and the target trade Abilities.
High critical hit ratio.
Inverts the target's stat stages.
+ 20 power for each of the user's stat boosts.
Causes the target to fall asleep.
5 turns: no Ground immunities, 1.67x accuracy.
User switches, passing stat changes and more.
Uses target's Attack stat in damage calculation.
Target can't use status moves its next 3 turns.
20% chance to make the target flinch.
For 4 turns, disables the target's last move used.
If an opponent knocks out the user, it also faints.
30% chance to poison the target.
Copies the target's current stat stages.
Lowers the target's Sp. Def by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, physical damage to allies is halved.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
For 2 turns, the target cannot use sound moves.