Banette
Marionette Pokémon
- height
- 1.1 m
- weight
- 12.5 kg
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.
Base stats
Abilities
- Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
- Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
- Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves66
100% burns a target that had a stat rise this turn.
Raises the user's Sp. Atk and Sp. Def by 1.
70% chance to raise the user's Sp. Atk by 1.
Confuses the target.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
No additional effect. Hits adjacent foes.
If an opponent knocks out the user, it also faints.
For 4 turns, disables the target's last move used.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Flings the user's item at the target. Power varies.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
30% chance to poison the target.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
User cannot move next turn.
100% chance to lower the foe(s) Speed by 1.
No foe can use any move known by the user.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
For 5 turns, all held items have no effect.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Disappears turn 1. Hits turn 2. Breaks protection.
Fails if the target has no held item.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
20% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
This move does not check accuracy.
Usually goes first.
The user and the target trade Abilities.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
Paralyzes the target.
10% chance to paralyze the target.
Target can't select the same move twice in a row.
100% chance to raise the user's Speed by 1.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Burns the target.
20% chance to make the target flinch.