Avalugghisuian
Iceberg Pokémon
- height
- 1.4 m
- weight
- 262.4 kg
The armor of ice covering its lower jaw puts steel to shame and can shatter rocks with ease. This Pokémon barrels along steep mountain paths, cleaving through the deep snow.
Base stats
Abilities
- Strong Jaw
This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
- Ice Body
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
- Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves49
Ability effects— only if the Pokémon runs that ability
- Strong Jaw1.5× power for biting moves
10% chance to raise all stats by 1 (not acc/eva).
For 5 turns, damage to allies halved. Snow only.
Power doubles if user is damaged by the target.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Snow.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
100% chance to lower the target's Attack by 1.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
User cannot move next turn.
More power the slower the user than the target.
More power the more HP the target has left.
More power the heavier the user than the target.
No additional effect.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
Ends the effects of terrain.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
20% chance to make the target flinch.
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
If hit by special attack, returns double damage.
30% chance to make the target flinch.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
Heals the user by 50% of its max HP.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times in one turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
High critical hit ratio.
User takes 1/4 its max HP to put in a substitute.
Protects allies from multi-target moves this turn.