Strategy tags · Defensive Plans

Indirect Damage Immune

Magic Guard blocks every source of damage that is not a direct attack: entry hazards, burn and poison chip, sandstorm and hail, Leech Seed, Curse, recoil, and Life Orb. It does not block the attack itself, and it does not block the status — a burned Magic Guard Pokémon still has its Attack halved, it just takes no damage from the burn. This is the -immune naming in its strict sense: nothing is spent and nothing is done, the chip simply never lands.

Every Indirect Damage Immune in Champions

Ordered by ladder usage. Every entry here is what strategy:indirect-damage-immune returns — the tag is the query, so the list is checkable rather than curated.

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