Strategy tags · Defensive Plans
Indirect Damage Immune
Magic Guard blocks every source of damage that is not a direct attack: entry hazards, burn and poison chip, sandstorm and hail, Leech Seed, Curse, recoil, and Life Orb. It does not block the attack itself, and it does not block the status — a burned Magic Guard Pokémon still has its Attack halved, it just takes no damage from the burn. This is the -immune naming in its strict sense: nothing is spent and nothing is done, the chip simply never lands.
strategy:indirect-damage-immune3 matchesEvery Indirect Damage Immune in Champions
Ordered by ladder usage. Every entry here is what strategy:indirect-damage-immune returns — the tag is the query, so the list is checkable rather than curated.