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Thievul
#0828 · unranked

Thievul

Fox Pokémon

Dark
height
1.2 m
weight
19.9 kg

With a lithe body and sharp claws, it goes around stealing food and eggs. Boltund is its natural enemy.

Base stats

HP70
ATK58
DEF58
SPA87
SPD92
SPE90
BST455

Abilities

  • Run Away

    No competitive use.

  • Unburden

    Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

  • Stakeout

    This Pokemon's offensive stat is doubled against a target that switched in this turn.

Type matchups

Weak to

fighting
bug
fairy

Resists / immune

ghost
½×
dark
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves51

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Beat Up
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

All healthy allies aid in damaging the target.

Burning Jealousy
SpecialTargets: Both foesFoes
BP70
ACC100
pp 5

100% burns a target that had a stat rise this turn.

Crunch
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Fire Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

First Impression
PhysicalTargets: Single targetSingle
BP100
ACC100
pp 10pri +2contact

Nearly always goes first. First turn out only.

Foul Play
PhysicalTargets: Single targetSingle
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Howl
StatusTargets: Your teamTeam
pp 20sound
effect

Raises the user's and ally's Attack by 1.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Knock Off
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lash Out
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Night Slash
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio.

Parting Shot
StatusTargets: Single targetSingle
ACC100
pp 20sound
effect

Lowers target's Atk, Sp. Atk by 1. User switches.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Quick Guard
StatusTargets: Your sideYour side
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Tail Slap
PhysicalTargets: Single targetSingle
BP25
ACC85
pp 10contact

Hits 2-5 times in one turn.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Torment
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Target can't select the same move twice in a row.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.