Thievul
Fox Pokémon
- height
- 1.2 m
- weight
- 19.9 kg
With a lithe body and sharp claws, it goes around stealing food and eggs. Boltund is its natural enemy.
Base stats
Abilities
- Run Away
No competitive use.
- Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
- Stakeout
This Pokemon's offensive stat is doubled against a target that switched in this turn.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves51
Power doubles if the user has no held item.
Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
All healthy allies aid in damaging the target.
100% burns a target that had a stat rise this turn.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
10% chance to burn. 10% chance to flinch.
Nearly always goes first. First turn out only.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
More power the heavier the target.
Raises the user's and ally's Attack by 1.
User cannot move next turn.
10% chance to freeze. 10% chance to flinch.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
100% chance to lower the target's Speed by 1.
Raises the user's Sp. Atk by 2.
High critical hit ratio.
Lowers target's Atk, Sp. Atk by 1. User switches.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Usually goes first.
Protects allies from priority attacks this turn.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
20% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
User must be asleep. Uses another known move.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Hits 2-5 times in one turn.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
10% chance to paralyze. 10% chance to flinch.
Target can't select the same move twice in a row.
100% chance to raise the user's Speed by 1.
User switches out after damaging the target.