Tauros
Wild Bull Pokémon
- height
- 1.4 m
- weight
- 88.4 kg
The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.
Base stats
Abilities
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
- Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves57
Power doubles if target was damaged this turn.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Lowers the user's Defense and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
User cannot move next turn.
One adjacent ally's move power is 1.5x this turn.
No additional effect.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
20% chance to make the target flinch.
30% chance to lower the target's Defense by 1.
2x power if the user had a stat lowered this turn.
No additional effect.
Lasts 2-3 turns. Confuses the user afterwards.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
Destroys screens. Type depends on user's form.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Lowers the target's Speed by 2.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Power doubles if the user's last move failed.
High critical hit ratio.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
If the user has no item, it steals the target's.
Lasts 2-3 turns. Confuses the user afterwards.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
100% chance to raise the user's Speed by 1.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Traps and damages the target for 4-5 turns.
Has 1/4 recoil.
20% chance to make the target flinch.