Scovillain
Spicy Pepper Pokémon
- height
- 0.9 m
- weight
- 15 kg
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Base stats
Abilities
- Moody52.1%
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
- Chlorophyll44.7%
If Sunny Day is active, this Pokemon's Speed is doubled.
- Insomnia3.2%
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Life Orb24.6%
- Focus Sash18.3%
- Sitrus Berry15.5%
- Leftovers13.1%
Other items, combined · 4.6%
Mega Scovillain’s ranked sets are tracked separately.
See Mega Scovillain items →
Moves48
The foes' moves target the user on the turn used.
Prevents moves from affecting the user this turn.
10% chance to burn the target.
1/8 of target's HP is restored to user every turn.
User recovers 50% of the damage dealt.
Charges turn 1. Hits turn 2. No charge in sunlight.
Lowers the user's Sp. Atk by 2.
10% chance to lower the target's Sp. Def by 1.
Burns the target.
Lowers the user's Sp. Atk by 2.
10% chance to burn the target.
Raises target's Atk by 2 and lowers its Def by 2.
20% chance to lower the target's Defense by 1.
Has 33% recoil. 10% chance to burn. Thaws user.
One adjacent ally's move power is 1.5x this turn.
No additional effect.
For 5 turns, intense sunlight powers Fire moves.
20% chance to make the target flinch.
User takes 1/4 its max HP to put in a substitute.