Rotom
Plasma Pokémon
- height
- 0.3 m
- weight
- 0.3 kg
This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.
Base stats
Abilities
- Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Ability effects
- Levitate — immune to Ground
Moves42
+1 SpD, user's next Electric move 2x power.
70% chance to raise the user's Sp. Atk by 1.
Confuses the target.
20% chance to make the target flinch.
30% chance to paralyze adjacent Pokemon.
Raises the user's evasiveness by 1.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
More power the faster the user is than the target.
100% chance to lower the foe(s) Speed by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Uses target's Attack stat in damage calculation.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
No additional effect. Hits adjacent foes.
For 5 turns, special damage to allies is halved.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Shares HP of user and target equally.
Fails if the target has no held item.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
2x power if target is grounded in Electric Terrain.
Power doubles if others used Round this turn.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
Paralyzes the target.
10% chance to paralyze the target.
User switches its held item with the target's.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Burns the target.