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Mabosstiff
#0943 · unranked

Mabosstiff

Boss Pokémon

Dark
height
1.1 m
weight
61 kg

Mabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.

Base stats

HP80
ATK120
DEF90
SPA60
SPD70
SPE85
BST505

Abilities

  • Intimidate

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

  • Guard Dog

    Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.

  • Stakeout

    This Pokemon's offensive stat is doubled against a target that switched in this turn.

Type matchups

Weak to

fighting
bug
fairy

Resists / immune

ghost
½×
dark
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves44

Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Comeuppance
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

If hit by an attack, returns 1.5x damage.

Crunch
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Destiny Bond
StatusTargets: UserSelf
pp 5
effect

If an opponent knocks out the user, it also faints.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Fire Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Ice Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Jaw Lock
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contactbite

Prevents both user and target from switching out.

Lash Out
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Outrage
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic Fangs
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swagger
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Raises the target's Attack by 2 and confuses it.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Wild Charge
PhysicalTargets: Single targetSingle
BP90
ACC100
pp 15contact

Has 1/4 recoil.