Cinderace
Striker Pokémon
- height
- 1.4 m
- weight
- 33 kg
It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.
Base stats
Abilities
- Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
- Libero
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves64
Power doubles if the user has no held item.
Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
User switches, passing stat changes and more.
User cannot move next turn.
High critical hit ratio. 10% chance to burn.
Bounces turn 1. Hits turn 2. 30% paralyze.
Raises the user's Attack and Defense by 1.
100% burns a target that had a stat rise this turn.
Raises an ally's Attack and Defense by 1.
If hit by physical attack, returns double damage.
Swaps user's field effects with the opposing side.
Has 33% recoil.
More power the faster the user is than the target.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Nullifies Detect, Protect, and Quick/Wide Guard.
10% chance to burn the target.
10% chance to burn. 10% chance to flinch.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
30% chance to poison the target.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
User is hurt by 50% of its max HP if it misses.
User cannot move next turn.
30% chance to make the target flinch.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
No additional effect.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
10% chance to burn the target. Thaws user.
Usually goes first.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Power doubles if others used Round this turn.
30% chance to burn the target. Thaws target.
20% chance to lower the target's Sp. Def by 1.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Does damage equal to 1/2 target's current HP.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Power doubles if the user's last move failed.
100% chance to raise the user's Speed by 1.
User switches out after damaging the target.
Power doubles and type varies in each weather.
Burns the target.
20% chance to make the target flinch.