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Cinderace
#0815 · unranked

Cinderace

Striker Pokémon

Fire
height
1.4 m
weight
33 kg

It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.

Base stats

HP80
ATK116
DEF75
SPA65
SPD75
SPE119
BST530

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

  • Libero

    This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Type matchups

Weak to

water
ground
rock

Resists / immune

fire
½×
grass
½×
ice
½×
bug
½×
steel
½×
fairy
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves64

Acrobatics
PhysicalTargets: Single targetSingle
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Blast Burn
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Blaze Kick
PhysicalTargets: Single targetSingle
BP85 →128
ACC90
pp 10contact

High critical hit ratio. 10% chance to burn.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Burning Jealousy
SpecialTargets: Both foesFoes
BP70 →105
ACC100
pp 5

100% burns a target that had a stat rise this turn.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Court Change
StatusTargets: Whole fieldField
ACC100
pp 10
effect

Swaps user's field effects with the opposing side.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Electro Ball
SpecialTargets: Single targetSingle
BP
ACC100
pp 10bullet

More power the faster the user is than the target.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feint
PhysicalTargets: Single targetSingle
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast
SpecialTargets: Single targetSingle
BP110 →165
ACC85
pp 5

10% chance to burn the target.

Fire Fang
PhysicalTargets: Single targetSingle
BP65 →98
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

Fire Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to burn the target.

Fire Spin
SpecialTargets: Single targetSingle
BP35 →53
ACC85
pp 15

Traps and damages the target for 4-5 turns.

Flame Charge
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Flamethrower
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to burn the target.

Flare Blitz
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contactdefrost

Has 33% recoil. 10% chance to burn. Thaws user.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Heat Wave
SpecialTargets: Both foesFoes
BP95 →143
ACC90
pp 10wind

10% chance to burn the foe(s).

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Jump Kick
PhysicalTargets: Single targetSingle
BP130
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

30% chance to make the target flinch.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Overheat
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Pyro Ball
PhysicalTargets: Single targetSingle
BP120 →180
ACC90
pp 5bulletdefrost

10% chance to burn the target. Thaws user.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scorching Sands
SpecialTargets: Single targetSingle
BP70
ACC100
pp 10defrost

30% chance to burn the target. Thaws target.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Smack Down
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 15

Removes the target's Ground immunity.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Super Fang
PhysicalTargets: Single targetSingle
BP
ACC90
pp 10contact

Does damage equal to 1/2 target's current HP.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Temper Flare
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 10contact

Power doubles if the user's last move failed.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Weather Ball
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Will-O-Wisp
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Burns the target.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.