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Mega Meowstic
#0678 · unranked

Meowsticmega

Constraint Pokémon

Psychic
height
0.6 m
weight
10.1 kg

The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.

Base stats

HP74
ATK48
DEF76
SPA143
SPD101
SPE124
BST566

Abilities

  • Trace

    On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Type matchups

Weak to

bug
ghost
dark

Resists / immune

fighting
½×
psychic
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves59

Alluring Voice
SpecialTargets: Single targetSingle
BP80
ACC100
pp 10sound

100% confuse target that had a stat rise this turn.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam
SpecialTargets: Single targetSingle
BP50
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Covet
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Expanding Force
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gravity
StatusTargets: Whole fieldField
pp 5
effect

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Magic Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all held items have no effect.

Mean Look
StatusTargets: Single targetSingle
pp 5
effect

Prevents the target from switching out.

Misty Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Can't status,-Dragon power vs grounded.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Noise
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Psychic Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Quick Guard
StatusTargets: Your sideYour side
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Role Play
StatusTargets: Single targetSingle
pp 10
effect

User replaces its Ability with the target's.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stored Power
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Tail Slap
PhysicalTargets: Single targetSingle
BP25
ACC85
pp 10contact

Hits 2-5 times in one turn.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Tickle
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack and Defense by 1.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Wish
StatusTargets: UserSelf
pp 10heal
effect

Next turn, 50% of the user's max HP is restored.

Wonder Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all Defense and Sp. Def stats switch.

Yawn
StatusTargets: Single targetSingle
pp 10
effect

Puts the target to sleep after 1 turn.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.