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Indeedee
#0876 · unranked

Indeedee

Emotion Pokémon

PsychicNormal
height
0.9 m
weight
28 kg

Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.

Other forms

Base stats

HP60
ATK65
DEF55
SPA105
SPD95
SPE95
BST475

Abilities

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Synchronize

    If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

  • Psychic Surge

    On switch-in, this Pokemon summons Psychic Terrain.

Type matchups

Weak to

bug
dark

Resists / immune

psychic
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves46

After You
StatusTargets: Single targetSingle
pp 15
effect

The target makes its move right after the user.

Body Slam
PhysicalTargets: Single targetSingle
BP85 →128
ACC100
pp 15contact

30% chance to paralyze the target.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Draining Kiss
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10contactheal

User recovers 75% of the damage dealt.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Expanding Force
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Extrasensory
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 20

10% chance to make the target flinch.

Facade
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Future Sight
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10

Hits two turns after being used.

Gravity
StatusTargets: Whole fieldField
pp 5
effect

5 turns: no Ground immunities, 1.67x accuracy.

Healing Wish
StatusTargets: UserSelf
pp 10heal
effect

User faints. Next hurt Pokemon is fully healed.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Last Resort
PhysicalTargets: Single targetSingle
BP140 →210
ACC100
pp 5contact

Fails unless each known move has been used.

Magic Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all held items have no effect.

Mystical Fire
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10

100% chance to lower the target's Sp. Atk by 1.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Power Split
StatusTargets: Single targetSingle
pp 10
effect

Averages Attack and Sp. Atk stats with target.

Power Swap
StatusTargets: Single targetSingle
pp 10
effect

Swaps Attack and Sp. Atk stat stages with target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Noise
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Psychic Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 15sound

Power doubles if others used Round this turn.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stored Power
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Terrain Pulse
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 10pulse

User on terrain: power doubles, type varies.

Tri Attack
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

20% chance to paralyze or burn or freeze target.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Wish
StatusTargets: UserSelf
pp 5heal
effect

Next turn, 50% of the user's max HP is restored.

Wonder Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.