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Heliolisk
#0695 · 0.3% usage

Heliolisk

Generator Pokémon

ElectricNormal
height
1 m
weight
21 kg

One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.

Base stats

HP62
ATK55
DEF52
SPA109
SPD94
SPE109
BST481

Abilities

  • Dry Skin58.4%

    This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

  • Solar Power34.4%

    If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

  • Sand Veil7.1%

    If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Type matchups

Weak to

fighting
ground

Resists / immune

electric
½×
flying
½×
steel
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Dry Skinimmune to Water; 1.25× from Fire

Moves63

Thunderbolt
SpecialTargets: Single targetSingleUSE 63%
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Hyper Voice
SpecialTargets: Both foesFoesUSE 41%
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Protect
StatusTargets: UserSelfUSE 38%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Volt Switch
SpecialTargets: Single targetSingleUSE 37%
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Grass Knot
SpecialTargets: Single targetSingleUSE 28%
BP
ACC100
pp 20contact

More power the heavier the target.

Electroweb
SpecialTargets: Both foesFoesUSE 28%
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Shed Tail
StatusTargets: UserSelfUSE 28%
pp 10
effect

User takes 1/2 its max HP to pass a substitute.

Discharge
SpecialTargets: All adjacent PokémonAll adj.USE 26%
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Weather Ball
SpecialTargets: Single targetSingleUSE 25%
BP50 →75
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 11%
BP85
ACC100
pp 10pulse

No additional effect.

Surf
SpecialTargets: All adjacent PokémonAll adj.USE 9%
BP90
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Thunder
SpecialTargets: Single targetSingleUSE 8%
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Ally Switch
StatusTargets: UserSelfUSE 8%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Glare
StatusTargets: Single targetSingleUSE 7%
ACC100
pp 20
effect

Paralyzes the target.

Dark Pulse
SpecialTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Parabolic Charge
SpecialTargets: All adjacent PokémonAll adj.USE 5%
BP65 →98
ACC100
pp 20heal

User recovers 50% of the damage dealt.

Electrify
StatusTargets: Single targetSingleUSE 5%
pp 20
effect

Changes the target's move to Electric this turn.

Hyper Beam
SpecialTargets: Single targetSingleUSE 5%
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Solar Beam
SpecialTargets: Single targetSingleUSE 2%
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Rising Voltage
SpecialTargets: Single targetSingleUSE 2%
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.