Heliolisk
Generator Pokémon
- height
- 1 m
- weight
- 21 kg
One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.
Base stats
Abilities
- Dry Skin58.4%
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
- Solar Power34.4%
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
- Sand Veil7.1%
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Ability effects— only if the Pokémon runs that ability
- Dry Skin — immune to Water; 1.25× from Fire
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Choice Scarf50.5%
- Life Orb14.5%
- Focus Sash10.1%
- Sitrus Berry6.1%
Other items, combined · 4.9%
Moves63
10% chance to paralyze the target.
No additional effect. Hits adjacent foes.
Prevents moves from affecting the user this turn.
User switches out after damaging the target.
More power the heavier the target.
100% chance to lower the foe(s) Speed by 1.
User takes 1/2 its max HP to pass a substitute.
30% chance to paralyze adjacent Pokemon.
Power doubles and type varies in each weather.
No additional effect.
Hits adjacent Pokemon. Double damage on Dive.
30% chance to paralyze. Can't miss in rain.
User and ally swap positions; using again can fail.
Paralyzes the target.
20% chance to make the target flinch.
User recovers 50% of the damage dealt.
Changes the target's move to Electric this turn.
User cannot move next turn.
Charges turn 1. Hits turn 2. No charge in sunlight.
2x power if target is grounded in Electric Terrain.