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Mr. Rime
#0866 · 0.2% usage

Mr. Rime

Comedian Pokémon

IcePsychic
height
1.5 m
weight
58.2 kg

Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

Base stats

HP80
ATK85
DEF75
SPA110
SPD100
SPE70
BST520

Abilities

  • Screen Cleaner58.4%

    On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.

  • Ice Body37.8%

    If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

  • Tangled Feet3.9%

    This Pokemon's evasiveness is doubled as long as it is confused.

Type matchups

Weak to

fire
bug
rock
ghost
dark
steel

Resists / immune

ice
½×
psychic
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves93

Fake Out
PhysicalTargets: Single targetSingleUSE 66%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Protect
StatusTargets: UserSelfUSE 57%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Sheer Cold
SpecialTargets: Single targetSingleUSE 49%
BP
ACC30
pp 5

OHKOs non-Ice targets. Fails if user's lower level.

Role Play
StatusTargets: Single targetSingleUSE 45%
pp 10
effect

User replaces its Ability with the target's.

Freeze-Dry
SpecialTargets: Single targetSingleUSE 28%
BP70 →105
ACC100
pp 20

Super effective on Water.

Psychic
SpecialTargets: Single targetSingleUSE 25%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Frost Breath
SpecialTargets: Single targetSingleUSE 18%
BP60 →90
ACC90
pp 10

Always results in a critical hit.

Trick Room
StatusTargets: Whole fieldFieldUSE 16%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Ice Beam
SpecialTargets: Single targetSingleUSE 10%
BP90 →135
ACC100
pp 10

10% chance to freeze the target.

Blizzard
SpecialTargets: Both foesFoesUSE 8%
BP110 →165
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Helping Hand
StatusTargets: AllyAllyUSE 6%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Ice Shard
PhysicalTargets: Single targetSingleUSE 6%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Ally Switch
StatusTargets: UserSelfUSE 6%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Encore
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Icy Wind
SpecialTargets: Both foesFoesUSE 5%
BP55 →83
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Skill Swap
StatusTargets: Single targetSingleUSE 4%
pp 10
effect

The user and the target trade Abilities.

Light Screen
StatusTargets: Your sideYour sideUSE 4%
pp 20
effect

For 5 turns, special damage to allies is halved.

Taunt
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Shadow Ball
SpecialTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Dazzling Gleam
SpecialTargets: Both foesFoesUSE 3%
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Thunderbolt
SpecialTargets: Single targetSingleUSE 3%
BP90
ACC100
pp 15

10% chance to paralyze the target.

Focus Blast
SpecialTargets: Single targetSingleUSE 2%
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Trick
StatusTargets: Single targetSingleUSE 2%
ACC100
pp 10
effect

User switches its held item with the target's.

Thunder Wave
StatusTargets: Single targetSingleUSE 2%
ACC90
pp 20
effect

Paralyzes the target.

Foul Play
PhysicalTargets: Single targetSingleUSE 2%
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Chilling Water
SpecialTargets: Single targetSingleUSE 2%
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Psychic Terrain
StatusTargets: Whole fieldFieldUSE 1%
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.