Heliolisk
Generator Pokémon
- height
- 1 m
- weight
- 21 kg
One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.
Base stats
Abilities
- Dry Skin66.2%
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
- Solar Power31.2%
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
- Sand Veil2.6%
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Ability effects— only if the Pokémon runs that ability
- Dry Skin — immune to Water; 1.25× from Fire
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Choice Scarf51.7%
- Life Orb14.4%
- Focus Sash9.0%
- Magnet6.8%
Other items, combined · 5.0%
Moves63
10% chance to paralyze the target.
User switches out after damaging the target.
No additional effect. Hits adjacent foes.
Prevents moves from affecting the user this turn.
30% chance to paralyze adjacent Pokemon.
100% chance to lower the foe(s) Speed by 1.
User takes 1/2 its max HP to pass a substitute.
Power doubles and type varies in each weather.
30% chance to paralyze. Can't miss in rain.
No additional effect.
More power the heavier the target.
Changes the target's move to Electric this turn.
20% chance to make the target flinch.
Paralyzes the target.
10% chance to lower the target's Sp. Def by 1.
User recovers 50% of the damage dealt.
2x power if target is grounded in Electric Terrain.
Hits adjacent Pokemon. Double damage on Dive.
Charges turn 1. Hits turn 2. No charge in sunlight.