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Heliolisk
#0695 · 0.4% usage

Heliolisk

Generator Pokémon

ElectricNormal
height
1 m
weight
21 kg

One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.

Base stats

HP62
ATK55
DEF52
SPA109
SPD94
SPE109
BST481

Abilities

  • Dry Skin66.2%

    This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

  • Solar Power31.2%

    If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

  • Sand Veil2.6%

    If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Type matchups

Weak to

fighting
ground

Resists / immune

electric
½×
flying
½×
steel
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Dry Skinimmune to Water; 1.25× from Fire

Moves63

Thunderbolt
SpecialTargets: Single targetSingleUSE 54%
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Volt Switch
SpecialTargets: Single targetSingleUSE 47%
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Hyper Voice
SpecialTargets: Both foesFoesUSE 46%
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Protect
StatusTargets: UserSelfUSE 35%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Discharge
SpecialTargets: All adjacent PokémonAll adj.USE 27%
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Electroweb
SpecialTargets: Both foesFoesUSE 25%
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Shed Tail
StatusTargets: UserSelfUSE 25%
pp 10
effect

User takes 1/2 its max HP to pass a substitute.

Weather Ball
SpecialTargets: Single targetSingleUSE 22%
BP50 →75
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Thunder
SpecialTargets: Single targetSingleUSE 15%
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 13%
BP85
ACC100
pp 10pulse

No additional effect.

Grass Knot
SpecialTargets: Single targetSingleUSE 13%
BP
ACC100
pp 20contact

More power the heavier the target.

Electrify
StatusTargets: Single targetSingleUSE 10%
pp 20
effect

Changes the target's move to Electric this turn.

Dark Pulse
SpecialTargets: Single targetSingleUSE 10%
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Glare
StatusTargets: Single targetSingleUSE 9%
ACC100
pp 20
effect

Paralyzes the target.

Focus Blast
SpecialTargets: Single targetSingleUSE 7%
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Parabolic Charge
SpecialTargets: All adjacent PokémonAll adj.USE 6%
BP65 →98
ACC100
pp 20heal

User recovers 50% of the damage dealt.

Rising Voltage
SpecialTargets: Single targetSingleUSE 5%
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.

Surf
SpecialTargets: All adjacent PokémonAll adj.USE 4%
BP90
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Solar Beam
SpecialTargets: Single targetSingleUSE 4%
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.