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Gallade
#0475 · 0.6% usage

Gallade

Blade Pokémon

PsychicFighting
height
1.6 m
weight
52 kg

The blades extending from its elbows are sharper than the finest swords. Its swordsmanship, albeit self-taught, is astonishingly impressive.

Other forms

Base stats

HP68
ATK125
DEF65
SPA65
SPD115
SPE80
BST518

Abilities

  • Sharpness97.2%

    This Pokemon's slicing moves have their power multiplied by 1.5.

  • Steadfast2.5%

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Justified0.3%

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Type matchups

Weak to

flying
ghost
fairy

Resists / immune

fighting
½×
rock
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves105

Ability effects— only if the Pokémon runs that ability

  • Sharpness1.5× power for slicing moves
Sacred Sword
PhysicalTargets: Single targetSingleUSE 96%
BP90 →135
ACC100
pp 15contactslicing

Ignores the target's stat stage changes.

Psycho Cut
PhysicalTargets: Single targetSingleUSE 94%
BP70 →105
ACC100
pp 20slicing

High critical hit ratio.

Trick Room
StatusTargets: Whole fieldFieldUSE 59%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Leaf Blade
PhysicalTargets: Single targetSingleUSE 46%
BP90
ACC100
pp 15contactslicing

High critical hit ratio.

Wide Guard
StatusTargets: Your sideYour sideUSE 35%
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

Protect
StatusTargets: UserSelfUSE 35%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Night Slash
PhysicalTargets: Single targetSingleUSE 5%
BP70
ACC100
pp 20contactslicing

High critical hit ratio.

Aqua Cutter
PhysicalTargets: Single targetSingleUSE 3%
BP70
ACC100
pp 20slicing

High critical hit ratio.

Coaching
StatusTargets: AllyAllyUSE 3%
pp 10
effect

Raises an ally's Attack and Defense by 1.

Ice Punch
PhysicalTargets: Single targetSingleUSE 2%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Rock Slide
PhysicalTargets: Both foesFoesUSE 2%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.