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Beartic
#0614 · 0.1% usage

Beartic

Freezing Pokémon

Ice
height
2.6 m
weight
260 kg

It swims energetically through frigid seas. When it gets tired, it freezes the seawater with its breath so it can rest on the ice.

Base stats

HP95
ATK130
DEF80
SPA70
SPD80
SPE50
BST505

Abilities

  • Swift Swim52.1%

    If Rain Dance is active, this Pokemon's Speed is doubled.

  • Slush Rush39.9%

    If Snow is active, this Pokemon's Speed is doubled.

  • Snow Cloak8.0%

    If Snow is active, this Pokemon's evasiveness is 1.25x.

Type matchups

Weak to

fire
fighting
rock
steel

Resists / immune

ice
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves75

Protect
StatusTargets: UserSelfUSE 66%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Icicle Crash
PhysicalTargets: Single targetSingleUSE 65%
BP85 →128
ACC90
pp 10

30% chance to make the target flinch.

Close Combat
PhysicalTargets: Single targetSingleUSE 51%
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Liquidation
PhysicalTargets: Single targetSingleUSE 29%
BP85
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Rock Slide
PhysicalTargets: Both foesFoesUSE 25%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Aqua Jet
PhysicalTargets: Single targetSingleUSE 19%
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Icicle Spear
PhysicalTargets: Single targetSingleUSE 16%
BP25 →38
ACC100
pp 20

Hits 2-5 times in one turn.

Ice Punch
PhysicalTargets: Single targetSingleUSE 14%
BP75 →113
ACC100
pp 15contactpunch

10% chance to freeze the target.

Yawn
StatusTargets: Single targetSingleUSE 13%
pp 10
effect

Puts the target to sleep after 1 turn.

Sheer Cold
SpecialTargets: Single targetSingleUSE 13%
BP
ACC30
pp 5

OHKOs non-Ice targets. Fails if user's lower level.

Throat Chop
PhysicalTargets: Single targetSingleUSE 13%
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Swords Dance
StatusTargets: UserSelfUSE 11%
pp 20dance
effect

Raises the user's Attack by 2.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.USE 10%
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Play Rough
PhysicalTargets: Single targetSingleUSE 8%
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Trailblaze
PhysicalTargets: Single targetSingleUSE 7%
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Brick Break
PhysicalTargets: Single targetSingleUSE 7%
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Hard Press
PhysicalTargets: Single targetSingleUSE 6%
BP
ACC100
pp 10contact

More power the more HP the target has left.

Encore
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Body Press
PhysicalTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.