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Avalugg (Hisuian)
#0713 · unranked

Avalugghisuian

Iceberg Pokémon

IceRock
height
1.4 m
weight
262.4 kg

The armor of ice covering its lower jaw puts steel to shame and can shatter rocks with ease. This Pokémon barrels along steep mountain paths, cleaving through the deep snow.

Other forms

Base stats

HP95
ATK127
DEF184
SPA34
SPD36
SPE38
BST514

Abilities

  • Strong Jaw

    This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.

  • Ice Body

    If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

  • Sturdy

    If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Type matchups

Weak to

fighting
steel
water
grass
ground
rock

Resists / immune

normal
½×
ice
½×
poison
½×
flying
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves49

Ability effects— only if the Pokémon runs that ability

  • Strong Jaw1.5× power for biting moves
Ancient Power
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 5

10% chance to raise all stats by 1 (not acc/eva).

Aurora Veil
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, damage to allies halved. Snow only.

Avalanche
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10pri -4contact

Power doubles if user is damaged by the target.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Blizzard
SpecialTargets: Both foesFoes
BP110 →165
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Body Press
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gyro Ball
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Hard Press
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the more HP the target has left.

Heavy Slam
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the heavier the user than the target.

High Horsepower
PhysicalTargets: Single targetSingle
BP95
ACC95
pp 10contact

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to freeze the target.

Ice Fang
PhysicalTargets: Single targetSingle
BP65 →98
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Ice Spinner
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

Ends the effects of terrain.

Icicle Spear
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20

Hits 2-5 times in one turn.

Icy Wind
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Meteor Beam
SpecialTargets: Single targetSingle
BP120 →180
ACC90
pp 10charge

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mirror Coat
SpecialTargets: Single targetSingle
BP
ACC100
pp 20pri -5

If hit by special attack, returns double damage.

Mountain Gale
PhysicalTargets: Single targetSingle
BP120 →180
ACC85
pp 10

30% chance to make the target flinch.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rapid Spin
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

Free user from hazards/bind/Leech Seed; +1 Spe.

Recover
StatusTargets: UserSelf
pp 5heal
effect

Heals the user by 50% of its max HP.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Blast
PhysicalTargets: Single targetSingle
BP25 →38
ACC90
pp 10bullet

Hits 2-5 times in one turn.

Rock Slide
PhysicalTargets: Both foesFoes
BP75 →113
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60 →90
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Sandstorm
StatusTargets: Whole fieldField
pp 5wind
effect

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snowscape
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, snow falls. Ice: 1.5x Def.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Stone Edge
PhysicalTargets: Single targetSingle
BP100 →150
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Wide Guard
StatusTargets: Your sideYour side
pp 10pri +3
effect

Protects allies from multi-target moves this turn.